Subdivision Surfaces

Subdivision Surfaces

A collaboration with Stefan Petranek and Herron students to produce a series of digital prints as a commission for a biomedical research facility.

Subdivision surface modeling is a type of 3D form creation that begins with a primitive geometric mesh, the polygonal faces of which are then iteratively subdivided and refined into progressively more complex and organic forms. The objects derived from this process tend to conserve volume while minimizing surface area; a feature common to very small organisms such as diatoms.

Each piece shows a snapshot of the progressive iteration of
form from planar cage to complex organic figure. The prints are meant to convey the notion of progressive refinement, the positive power of iterative processes and the complex relationships between technology and nature.

digital print
Media: large format ink-jet on aluminum
Dimensions: 79cm x 79cm
Year: 2017
Still under wraps

© 2018 chad eby

Antinodal

Antinodal

This piece, part of Primary Colours’ Installation Nation is a participatory listening piece where people can experience the ambient soundscape filtered by polycarbonate tubes into a pleasant drone.

The tubes are cut to lengths that resonate at frequencies tuned to the pentatonic scale–so that by placing different tubes to each ear, various harmonies may be enjoyed. Requiring no power or circuitry, Antinodal nonetheless provides a subtle shift to the sounds in the outdoor space around the participant to evoke a playful sense of mindfulness. Visually, the piece is mysterious (and a little intimidating), but engagement with it reveals its benign fun.

sound object
Media: plywood, polycarbonate tubes, plastic chair
Dimensions: 6 m x 1.5 m x 1.24 m
Year: 2017
In production

© 2018 chad eby

Phlogiston

PHLOGISTON

PHLOGISTON is an ever-changing minimalist generative video piece using strategies of drunk walks, logical operators and cellular automata rules to produce a lively monochromatic tiled bitscape. 

The title of the piece refers to an 18th century notion of a combustible substance that was thought to exist in flammable materials. In this work, the “burning” pixels ebb and flow from ember to flame, and alternate between architectural grids and organic cell clusters.

Since there are over 2.4 * 10^173 possible graphical combinations of the grid, if PHLOGISTON generated a unique image every frame, it would require about 1.9 times the current age of the universe to exhaust all possibilities. (Based on Bitfill code from Andrew Benson’s Jitter Recipes Book 4)

motion
Media: generative code
Year: 2017
Still frame

© 2018 chad eby

Semantic Light

Semantic Light

My role as part of a small team at KTH and LivingNetworks provided me an opportunity to work with talented entrepreneurs, scientists and developers to imagine and create new experiences related to mobile devices. Much of that activity was focused on Semantic Light, smart lighting that is human-, task- and context aware. What follows is a very brief synopsis of some of that work.

various
Projects: soundLight, PCC, IKEA Lillebo, mobiSLIM
Role: Research Engineer (KTH) / Lead Designer (LivingNetworks)
Year: 2011-2017
Exhibition at the Swedish National Museum of Science and Technology

© 2018 chad eby